| Very cool! I am a good Tetris player (in the top 10% of players) and wanted to give brick yeeting against an LLM a spin. Some feedback:
- Knowing the scoring system is helpful when going 1v1 high score - Use a different randomization system, I kept getting starved for pieces like I. True random is fine, throwing a copy of every piece into a bag and then drawing them one by one is better (7 bag), nearly random with some lookbehind to prevent getting a string of ZSZS is solid, too (TGM randomizer) - Piece rotation feels left-biased, and keeps making me mis-drop, like the T pieces shift to the left if you spin 4 times. Check out https://tetris.wiki/images/thumb/3/3d/SRS-pieces.png/300px-S... or https://tetris.wiki/images/b/b5/Tgm_basic_ars_description.pn... for examples of how other games are doing it. - Clockwise and counter-clockwise rotation is important for human players, we can only hit so many keys per second - re-mappable keys are also appreciated Nice work, I'm going to keep watching. |
https://en.wikipedia.org/wiki/Tetris_(Spectrum_HoloByte)