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by echelon 140 days ago
This is one of the most interesting properties of peer-to-peer networks.

You can run your own ingestion algorithms, and one of the things you can do is set up inbound rules that incorporate micro transactions.

We have to build a lot of infrastructure to make this work, but it seems ideal for a world full of agents and autonomous systems acting on our behalf.

1 comments

Do the outbound rules of other participants include microtransactions?

And who besides a spammer would pay more than $0 to have their message read by you? If I wrote a blog post about vulnerabilities of blockchains, or how I ran Doom on a pregnancy test, and you don't read it because I'm not paying you, you're losing value, not me. You guarantee an inbox of only spam — but at least you get paid for it.

If you've got great content, I would just follow you. Or someone I follow would follow you, and through the network it would lead to discovery. I want your content, so unless you charge for it, nobody's paying anyone.

If someone wants me to ingest something novel from far outside my network, one way to gain reputation might be to pay a microtransaction fee. I'd be free to choose to set that up as a part of my ingestion algorithm. Or maybe my peers do it, and if they "upvote" the content, I see it.

If my peers start acting poorly and sending spam, I can flag disinterest and my algorithm can naturally start deboosting that part of the network.

With such systems-level control, we should be able to build really excellent tooling, optimization, and statistical monitoring.

Also, since all publications are digitally signed, your content wouldn't have to be routed to me through your node at all. You could in fact never connect to the swarm and I could still read your content if you publish it to a peer that has distribution.

> If someone wants me to ingest something novel from far outside my network, one way to gain reputation might be to pay a microtransaction fee.

Nice in theory. In practice spammers will plant malware to steal microtransaction money from random people and push paid content down your throat for almost nothing. When you propose a novel model that will fix all the current problems, the first thing you need to think is how a bad actor would exploit it.

I still think that any content anyone is paying for you to see is necessarily spam.
I don't agree. I think the chief problem with advertising is that it is extremely repetitive. I'm not, in principle, opposed to being informed about new things relevant to my interests existing. In a world that is completely oversaturated with content, it is hard to gain traction on something new with word-of-mouth alone, even if it is of very high quality. There is a point to being informed about something existing for the first time (maybe I'll use it), and there is a reason why people would have to pay to make use of that informational system (the barrier to entry is necessary to make the new thing stand out in the ocean of garbage).
Advertising is never going to inform you - it is by definition about persuasion, not information. An advertisement is always designed to try to convince you to buy a different product than you would rationally choose yourself. Even a seller in a physical market telling you their tomatoes are very sweet and juicy is simply trying to get you to buy: they have no idea, and don't care, if their tomatoes really are sweet and juicy (and definitely not sweeter and juicier than all the others tomatoes in the market), they just think you're more likely to buy from them if you hear that.
> An advertisement is always designed to try to convince you to buy a different product than you would rationally choose yourself.

Perhaps you could consider toning down the absolutism. This is true in many or most cases, but certainly not all cases. Let's take, for example, video games. I can afford to purchase any game that interests me, and do. However, I often go several months between new game purchases, because I am not aware of any games that interest me that I do not already own. An advertisement for a game does not need to convince me to purchase it over an alternative product, it simply needs to make me aware of its existence and broadly convey what the game is about so that I will know whether it matches my specific game interests closely enough to investigate further.

Particularly in the modern world of hyper-specialised interests, it's quite easy to get into a niche of a hobby where you have found and already purchased all of the things you are aware of. As another example, there are hyper-specific novel genres where there are at most a couple of dozen entries in that genre and you are able to read every single entry in it. You are still interested in that genre, and will likely purchase anything else in it, should you become aware of it. Enter the benevolent advertisement, which makes you aware of its existence in a mutually beneficial way wherein you get more of the content you are interested in consuming and the creator gets money.