We mean Haskell-style software transactional memory (STM). We call it a primitive because it is not defined in Rocq itself; instead, it is only exposed to the Rocq programmer through an interface.
I'm the other dev of Crane. Our current plan is to use BRiCk (https://skylabsai.github.io/BRiCk/index.html) to directly verify that the C++ implementation our STM primitives are extracted to matches the functional specification of STM. Having done that, we can then axiomatize the functional specification over our monadic, interaction tree interface and reason directly over the functional code in Rocq without needing to worry about the gritty details of the C++ interpretation.
I'm not an expert in this field, but the way I understand it is that
Choice Trees extend the ITree signature by adding a choice operator. Some variant of this:
ITrees:
CoInductive itree (E : Type -> Type) (R : Type) : Type :=
| Ret (r : R)
| Tau (t : itree E R)
| Vis {T : Type} (e : E T) (k : T -> itree E R)
ChoiceTrees:
CoInductive ctree (E : Type -> Type) (C : Type -> Type) (R : Type) : Type :=
| Ret (r : R)
| Tau (t : ctree E C R)
| Vis {T : Type} (e : E T) (k : T -> ctree E C R)
| Choice {T : Type} (c : C T) (k : T -> ctree E C R)
One can see "Choice" constructor as modelling internal non-determinism, complementing the external non-determinism that ITrees already allow with "Vis" and that arises
from interaction with the environment. (Process calculi like CCS, CSP and Pi, as well as session types and linear logic also make this distinction).