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by vanderZwan
153 days ago
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Couldn't you do that manually with a simple downscaling filter? I'd be very shocked if fragment shaders did not have a min or max function. Repeatedly shrinking by a factor of two means log2(max(width, height)) passes, each pass is a quarter of the pixels of the previous pass so that's a total of 4/3 times the pixels of the original image. Should be low enough overhead, right? |
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