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I don't know anything about electronic music or what a DAW is, but his usage of "dragging boxes around" could either be a gross reduction in the process of creating art, or it could genuinely be just mundane tasks. It's like if someone says my job as a SWE is just pressing keys, or looking at screens. I mean, technically that's true, and a lot of what I do daily can certainly be considered mundane. But from an outsiders perspective, both mundane and creative tasks may look identical. I play around with image/video gen, using both "single prompt to generate" à la nano banana or sora, and also ComfyUI. Though what I create in ComfyUI often pales in comparison to what Nano or Sora can generate given my hardware constraints, I would consider the stuff I make in ComfyUI more creative than what I make from Sora or Nano, mainly because of how I need to orchestrate my comfy ui workflow, loras, knobs, fine tuning, control net, etc, not to mention prompt refinement. I think creativity in art just boils down to the process required to get there, which I think has always been true. I can shred papers in my office, but when Banksy shred his painting, it became a work of art, because of the circumstances in which it was creative. |
Where to place boxes to make good music is not obvious, and typically takes a tremendous understanding of music theory, prior art, and experimentation. I think the comparison to an author or programmer "just pressing keys" is apt. Reducing it to the most basic physical representation undercuts all of the knowledge and creativity involved in the work. While it can be tedious sometimes, if you've thought of a structure that sounds good but there is a lot of repetition involved in notating it, there are a lot of software features to reduce the tedious aspects. A DAW is not unlike an IDE, and there are ways to package and automate repetitive musical structures and tasks and make them easy to re-use, just as programmers have tools to create structures that reduce the repetitive parts of writing code so they can spend more of their attention on the creative parts.