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by ruswick
4992 days ago
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Value is determined not by the amount of work put into it, but by the precedent set by the market. So long as there are free and sub-$3 clients, $20 is anomalous. What gets me most about arguments like these is that you are pulling numbers out of thin air. You assert that $.99 is too little for an app, but provide no context nor any evidence to support that. Give me a number that demonstrates the monetary value to the consumer of an hour of development. You can't. Insofar as there is no absolute value of development time— and, therefore, of apps— the only way to gauge value is based on market precedent. If everyone else is charging $2 for their apps, yeah, $20 is too much. |
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directly contradicts:
> If everyone else is charging $2 for their apps, yeah, $20 is too much.
Let this sink in: Tweetbot for has been out for less than 24 hours. It is already #2 in sales and #2 in Mac App Store revenue.
The market completely disagrees with your latter statement.
What you're seeing here isn't that $20 is too much given that everyone else is selling at $2.
Rather, what you're seeing is that everyone else, operating under the received "wisdom" that apps are worth less than a cup of coffee, are leaving absolutely staggering amounts of money on the table by being afraid to ignore the nonsense and ask for real value in return for their work.