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by huntergemmer
146 days ago
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That's a cool project! Just checked out the workbench. I should be upfront though: ChartGPU is currently focused on traditional 2D charts (line, bar, scatter, candlestick, etc.), not graph/network visualization with nodes and edges. That said, the WebGPU rendering patterns would translate well to force-directed graphs. The scatter renderer already handles thousands of instanced points - extending that to edges wouldn't be a huge leap architecturally. Is graph visualization something you'd want as part of ChartGPU, or would a separate "GraphGPU" type library make more sense? Curious how you're thinking about it. |
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More directly relevant, I haven't looked at the D3 internals for a decade, but I wonder if it might be tractable to use your library as a GPU rendering engine. I guess the big question for the future of your project is whether you want to focus on the performance side of certain primitives or expand the library to encompass all the various types of charts/customization that users might want. Probably that would just be a different project entirely/a nightmare, but if feasible even for a subset of D3 you would get infinitely customizable charts "for free." https://github.com/d3/d3-shape might be a place to look.
In my past life, the most tedious aspect of building such a tool was how different graph standards and expectations are across different communities (data science, finance, economics, natural sciences, etc). Don't get me started about finance's love for double y-axis charts... You're probably familiar with it, but https://www.amazon.com/Grammar-Graphics-Statistics-Computing... is fantastic if you continue on your own path chart-wise and you're looking for inspiration.