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by abricq 142 days ago
This game gave me a real-life déjà vu. A few months ago, three friends and I spent a long weekend trying to build a Game Boy emulator from scratch in Rust. None of us had ever worked on emulators before—we basically gave ourselves three days to read the docs, figure things out, and ship something. It was chaotic but also educational and an absolute blast. Encouraging anyone that wants to learn a bit more about simple computers and assembly to try that ! If anyone’s curious about what came out of it: https://github.com/chalune-dev/gameboy
1 comments

What sort of documentation did you guys review? :)
This isn't a direct answer to your question because I am not OP and I do not know what docs they read but there is a book out called "Game Boy Coding Adventure: Learn Assembly and Master the Original 8-Bit Handheld" that came out last year.
Worth mentioning these books for retro game dev, c64 and nes.

https://www.retrogamedev.com/

He is really helpful on his discord channel too.

Awesome, I've been getting more into messing with the nuts and bolts of my childhood Gameboy Color, one project I want to eventually do is to recreate it with modern hardware, and then take something similar to GB Studio and embed it into the hardware so I can read cartridges straight to a custom built clone. I've seen some impressive clones already like FPGBC but I would love to build my own. It's a slow burn project, but I also am fascinated by emulators for the platform as well.
I wrote GB Studio, meant to say GB Operator. ;)
Mostly these two: https://rgbds.gbdev.io/docs/v0.5.2/gbz80.7 and https://gbdev.io/pandocs/

It's incredibly well documented !