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by torginus 150 days ago
You don't have to use Unreal for in camera vfx - you can program a camera dolly and import the movement into your 3d program of your choice, and use it to prerender the background movement.
1 comments

But that only works if you already know the exact movement and you basically end up playing a film on the background screen walls. You can't change anything of this on set anymore. Using real-time rendering with Unreal or whatever gives you more flexibility in exchange for visual quality.
It's done that way because of pre-visualization or Previs, which has been the norm for over a decade now.

https://www.youtube.com/watch?v=oxTNhNe6Fbc