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by dinkblam
144 days ago
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good explanation and i also wondered why many of the CGI effects today are so unbelievably bad - and worse than decades ago. it still doesn't explain why it is done: • why do directors and producers sign off effects that are just eye-bleeding bad? • using a realtime engine to develop the effects, doesn't preclude using some real render-pass at the end to get a nice result instead of "game level graphics". a final render-pass can't be that expensive that ruining the movie is preferred? if 20 years ago a render-farm could do it, it cannot cost millions today, can it? |
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(And AFAIK they do usually do a non-realtime run, but a high-end render going for maximum photorealism also requires a whole different pipeline for modelling and rendering, which would essentially blow the budget even more so)