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by giamma
151 days ago
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It used to be like that, computer had limited resources and desktop environments were light. Then at some point RAM became less and less of an issue, and everything started to get bigger and less efficient. Coyuld anyone summarize why a desktop Windows/MacOs now needs so much more RAM than in the past? is it the UI animations, color themes, shades etc etc or is it the underlying operating system that has more and more features, services etc etc ? I believe it's the desktop environment that is greedy, because one can easily run a linux server on a raspberry pi with very limited RAM, but is it really the case? |
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Just a single retina screen buffer, assuming something like 2500 by 2500 pixels, 4 byte per pixel is already 25MB for a single buffer. Then you want double buffering, but also a per-window buffer since you don't want to force rewrites 60x per second and we want to drag windows around while showing contents not a wireframe. As you can see just that adds up quickly. And that's just the draw buffers. Not mentioning all the different fonts that are simultaneously used, images that are shown, etc.
(Of course, screen bufferes are typically stored in VRAM once drawn. But you need to drawn first, which is at least in part on the CPU)