Y
Hacker News
new
|
ask
|
show
|
jobs
by
jrowen
158 days ago
What games are notable in this regard? The classic Majesty series comes to mind. UO aspired to complex NPC systems. Fable as well. I always dreamt of a more advanced Sim City-meets-MMO that just went all in on that.
2 comments
Philpax
158 days ago
https://www.rockpapershotgun.com/why-fears-ai-is-still-the-b...
link
nhinck3
158 days ago
UO? I don't remember any complex NPC systems there. Ultima 7 had daily schedules and the veneer of a functioning economy though
link
jrowen
157 days ago
Well, I said aspired to. They had ambitions that eventually got walked back to more basic behaviors. Here's an article from Raph Koster on it:
https://www.raphkoster.com/2006/06/09/why-dont-our-npcs/
link