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by Ntrails
158 days ago
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> Something not selling well? Change the game rules to make that it more powerful It probably didn't sell because it wasn't very good. So you re-balance it later and now it doesn't suck. Like, fundamentally keeping the "best" and "worst" models/armies/strategies from stagnating keeps the game interesting (and drives more sales... so depends how you look at it). I don't think they've every been super good at balancing though, and that at least is a fair criticism - albeit a hard task given how time consuming playtesting is to get data. |
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It didn't help they had 2 very different philosophies in the creative/design department. For example if an army was getting a revamp, competitive players would pray Gav Thorpe wasn't in charge of it. Whereas other people loved how he made the game more fun and goofy.