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by elgrantomate
149 days ago
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I've been playing with this for the past 24 hours or so. I like the atomic containment of the LLM, and the clear separation of logic, code, and prompts. You have some great working examples, but, for example: translate_text specifies the default language in three places: the card, the input schema, and the deck. This can't be necessary; I'll experiment, but shouldn't it just be defined in one place? The descriptive language of the project is a bit dense for me too. I'm having a hard time figuring out how to do basic things like parameters -- let's say that I want to constrain summarize_text to a certain length... I've tried to write language in the cards/decks, but the model doesn't seem to be paying attention. I also want to be able to load a file, e.g. not just "translate 'hello my friend' to Italian" but "translate '/test/hello_my_friend.txt' to Italian" and have it load the contents of the file as input text. How do I do that? Super cool project! |
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you can set up really complex validation.
thanks for checking it out!!