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by pawandeepsingh
157 days ago
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I spent the last few months building a PDF editor that doesn't feel like a web browser. Most mobile PDF 'editors' today are 500MB+ bloatware that require a cloud login just to edit a single line of text. I wanted to see how small and fast I could make a native engine. The Tech: Engine: Built in C++ using PDFium. I used Dart FFI to bridge the engine to the UI. Size: 11MB. No trackers, no telemetry, no 'cloud sync' prompts. XObjects: This was the hardest part. I noticed even industry leaders fail to edit nested XObjects on mobile. By working directly with the C++ layer, I was able to implement native manipulation for these. AI: I used an AI companion to boilerplate the FFI layer and some of the C++ structures, which allowed me to focus on the actual PDF spec implementation. Why it exists: I recently shared a demo on Reddit and got 1,400+ upvotes from people who were just as frustrated as I am with the current state of PDF software. It’s currently on Android, but since the core engine is pure C++, I’m porting it to Desktop (Mac/Linux/Windows) next.
It’s 100% offline and requires no sign-up. I'd love some technical feedback on the editing performance or the UI responsiveness. |
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