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by vunderba 158 days ago
Love the idea of auto‑charting based on BPM, but I couldn’t get it to work in practice. Tapping WASD on the keyboard never increased the 0/5 counter, which I assume is the number of key presses needed to establish a tempo?

It also says "tap to ARROWs" (typo "tap the ARROWs"?) but there aren't any arrows to tap either.

https://imgur.com/a/cVgQecw

Tested on: Chrome Version 144.0.7559.60

Couldn't get beyond this screen unfortunately.

Slightly related, there was a VR game (that unfortunately got absolutely buried under the significantly more successful Beat Saber) some years back called Sound Boxing that let people create step tracks to songs on YouTube, and you would punch, duck, bob, and weave to the beat. I absolutely loved it.

2 comments

Looks like it falled back to tap to beat mode for you due to some audio reading issues. Normally it listens the audio and finds the bpm automatically. If you can check the developer logs and send a bug report, I can have a look at it.

Add a debug=true in the local storage if there is not much logs.

I created a new Chrome profile, installed extension, and this time it autodetected:

  [INFO] DanceJump: Tap-to-Beat enabled (fallback mode) - UI hidden until needed
  game.js:35 [INFO] DanceJump: Beat Tracker enabled - attempting audio analysis
  game.js:35 [INFO] DanceJump: Background Tracker Started successfully
  game.js:35 [INFO] DanceJump: Stage 1 - Starting auto-generation with placeholder chart
So good job! Tried it with this song:

https://www.youtube.com/watch?v=qMWqNXVCFiw

Feedback:

Default steps were pretty simple, the "arrow" on the right only lets you pause/unpause. I couldn't figure out an easy way to crank up the difficulty. You might even consider an auto-increase of difficulty. As they get more correct, increase the density of arrows as the song progresses.

What was the OS by the way?
MacOS Sonoma 14.8.3