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I think personally the answer is "basically no", Rust, C and C++ are all the same kind of low-level languages with the same kind of compiler backends and optimizations, any performance thing you could do in one you can basically do in the other two. However, in the spirit of the question: someone mentioned the stricter aliasing rules, that one does come to mind on Rust's side over C/C++. On the other hand, signed integer overflow being UB would count for C/C++ (in general: all the UB in C/C++ not present in Rust is there for performance reasons). Another thing I thought of in Rust and C++s favor is generics. For instance, in C, qsort() takes a function pointer for the comparison function, in Rust and C++, the standard library sorting functions are templated on the comparison function. This means it's much easier for the compiler to specialize the sorting function, inline the comparisons and optimize around it. I don't know if C compilers specialize qsort() based on comparison function this way. They might, but it's certainly a lot more to ask of the compiler, and I would argue there are probably many cases like this where C++ and Rust can outperform C because of their much more powerful facilities for specialization. |
Now: the languages may expose patterns that a compiler can make use of to improve optimizations. That IS interesting, but it is not a question of speed. It is a question of expressability.