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by rpdillon 163 days ago
I play a lot of solo RPGs (4AD, Riftbreakers, Ker Nethalas, Kal-Arath, Al-Rathak, and just picked up Ironsworn: Starforged last night!) and I find AI to be amazing at filling in scenario and campaign details. I might roll and find out I'm investigating a burial ground, and I'd just left the shore where my boat ran aground. My local GPT-OSS 120B is fantastic at generating the scene, descriptors for the environment, and small details I can cue on and ask my oracle questions about. It's like an automated GM-lite that can embellish a scene.

It's also really good at suggesting complications to situations in games like The Sprawl (based on WoD), where, as a GM, I want to ratchet up the tension.

AI is super-cool, and has the potential to transform a lot of areas. I get that people are threatened by it, but letting that overshadow its utility seems...short sighted? Not to be procative, but, how do folks think this will play out over the next 20 years? Doesn't it seem like AI could be used to make the gaming experience better, not just cheaper?

2 comments

To be clear, I think the quality angle is secondary, and thirst for the approval of artists is primary.

Personally, I haven't used AI to generate prose like you, but I do appreciate delegating "remembering dusty corners of the rules" to Claude, especially in a narrative campaign where you really just want an answer vs settling a dispute.

Just naming things in a world consistent way would be an amazing tool. Naming things is one of the most difficult parts of programming and writing and world creation I guess.