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by zelphirkalt
161 days ago
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Is this not the job of the operating system or its supporting parts, to deal with audio from various sources? It should not be necessary to inspect the state of the OS your game is running on, to know what kind of audio you can playback. In fact, that could even be considered spying on things you shouldn't. Maybe the OS or its sound system does not abstract that from you and I am wrong about the state of OS in reality, but this seems to me like a pretty big oversight, if true. If I extrapolate from your use-case, then that would mean any application performing any playback of sound, needs to inspect whether something else is running on the system. That seems like a pretty big overreach. As an example, lets say I change frequency in Audacity and press the play button. Does Audacity now go and inspect, whether anything else on my system is making any sound? |
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In PulseAudio you can choose resample method you want to use for the whole mixing daemon but I don't think that's option in windows/macos