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Drakim
154 days ago
Zelda 1 has TONS of built-in compression, and it's own decompression routines.
2 comments
jsheard
154 days ago
I should have worded that better, I meant no UPX-style end-to-end compression like the OPs project used. NES games had to be much more judicious than that since there wasn't nearly enough RAM to decompress everything at once.
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throwawee
154 days ago
Yep. Each screen is just a list of prebuilt columns reused over and over. Then they used a form of crude RLE on the lists.
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