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by jbreckmckye 159 days ago
Are you thinking more, of LLM based "AI" or "director" logic? Like an LLM tailoring the challenges and randomness the player experiences?
1 comments

We did have some movement in the director logic before and, I forgot the zombie game in question, some of it seems pretty well served for the most part. I still think there is some room for a proper game master type that you refer to ( adjusting the challenge to what the player seems to be to do ).

I was personally thinking of making NPC less npcy ( not completely unlike dwarf fortress, but expanded ).