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by xibernetik 4991 days ago
I'm going to diverge a moment here as say that it's incredibly difficult to prevent big budget software from leaking. When you have hundreds, if not thousands, of individuals involved in the process, some of which who inevitably just won't care about the franchise or value "internet" cred more than keeping the game a secret, you're in a hard place. Putting more internal controls in can drastically slow things down and get in people's ways, and it can build ire when people feel like they're being treated like irresponsible children instead of employees. Then once you start gearing up CD production... You've introduced thousands of underpaid laborers who probably don't really care about your franchise.

Back on point, you can absolutely blame people for playing the game and then maliciously attempting to spoil the ending for others. Pirating is not a passive action. Some people believe information wants to be free, but since my pay is dependent on information/software as currency, I'm not about to subscribe to that ideology. Since I like the products that have come about from people willing to pay for information, I'm not going to evade paying the creators.