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jasonjmcghee
155 days ago
SIMD and multithreading support really helped with closing the performance gap.
Still surprised about the 5% though- I’ve generally seen quite a bit more of a gap.
1 comments
flohofwoe
155 days ago
Maybe the emulator code is particularly WASM friendly ... it's mostly bit twiddling on 64-bit integers with very little regular integer math (except incrementing counters) and relatively few memory load/stores.
link