|
|
|
|
|
by PenguinCoder
166 days ago
|
|
I have 'Create a MUD server' on my side project todo list. I Want to do it with golang too. I have some experience with C and SMAUG codebase; just tinkering around. What were your biggest challenges and wins with a Go based MUD server? |
|
I ran into a fair amount of deadlock situations during development of different features, and in retrospect I think I would have benefited a lot from the architectural/paradigm shift to an ECS or an actor model like https://github.com/anthdm/hollywood
As for the wins, Go always makes it very easy dealing with concurrency primitives, I really loved using channels, and pretty much everything I needed was in the standard library.