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by NovemberWhiskey
168 days ago
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Outside of a very narrow range of safety- or otherwise ultra-critical systems, no-one is designing for actual guarantees of performance attributes like throughput or latency. The compromises involved in guarantees are just too high in terms of over-provisioning, cost to build and so on. In large, distributed systems the best we're looking for is statistically acceptable. You can always tailor a workload that will break a guarantee in the real world. So you engineer with techniques that reduce the likelihood that workloads you have characterized as realistic can be handled with headroom, and you worry about graceful degradation under oversubscription (i.e. maintaining "good-put"). In my experience, that usually comes down to good load-balancing, auto-scaling and load-shedding. Virtually all of the truly bad incidents I've seen in large-scale distributed systems are caused by an inability to recover back to steady-state after some kind of unexpected perturbation. If I had to characterize problem number one, it's bad subscriber-service request patterns that don't provide back pressure appropriately. e.g. subscribers that don't know how to back-off properly and services that don't provide back-pressure. Classical example is a subscriber that retries requests on a static schedule and gives up on requests that have been in-flight "too long", coupled with services that continue to accept requests when oversubscribed. |
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I personally could care less about proving that an endpoint always responds in less than 100ms say, but I care very much about understanding where various saturation points are in my systems, or what values I should set for limits like database connections, or how what the effect of sporadic timeouts are, etc. I think that's more the point of this post (which you see him talk about in other posts on his blog).