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by exDM69
166 days ago
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> NV_path_rendering solved this in 2011. By no means is this a solved problem. NV_path_rendering is an implementation of "stencil then cover" method with a lot of CPU preprocessing. It's also only available on OpenGL, not on any other graphics API. The STC method scales very badly with increasing resolutions as it is using a lot of fill rate and memory bandwidth. It's mostly using GPU fixed function units (rasterizer and stencil test), leaving the "shader cores" practically idle. There's a lot of room for improvement to get more performance and better GPU utilization. |
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