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by rustystump
159 days ago
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Sadly i dont know if this can be learned persay as it wobbles along the “creativity” line. Id say that youd need to have a genuine curiosity along with a “what if” mindset that is hard to teach. The path to these ideas is often a train of what ifs, what if snake was 3d? Then what if it was 3d on a planet? What about a cube? You can take the same thought to other games. What if pong was 3d or on a sphere? What if pong supported 100 people playing together? How would that work? Often what ifs will be deadends or uninteresting. It is like sales, a volume game. But u got to like the process or you wont get far. |
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Case in point:
I built a twin-stick version of Snake that requires you to control two snakes simultaneously, called Twins of Caduceus. I even have a custom arcade box with two four-way joysticks so you can control one snake with each hand though you can play it with a regular keyboard. It’s a lot of fun, but you practically need the kind of hands that come built-in with localized neural ganglia to get a high score.
https://mordenstar.itch.io/the-twins-of-caduceus