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by tgtweak 164 days ago
There is definitely a turn-based minigame here - get the most "distance" travelled by the horse, every turn the horse moves one block towards it's closest escape and you can drop walls to cause it to find a new path - in this one you actually lose when the horse can't get out but the goal is to get the horse to move as many blocks as possible using your limited number of walls (or apples which can attract it).
2 comments

That reminds me of Paquerette Down the Bunburrows [1] which is a very fun pathfinding game where the bunnies will pathfind to try to run away from you. It's not exactly what you described, but it is very fun and surprisingly deep and challenging.

[1] https://store.steampowered.com/app/1628610/Paquerette_Down_t...

I was initially expecting the horse to move after each turn. As it is, this is a logic game, similar to what I'd expect to see in the NYT Games app. Quite entertaining, but something that you could look at and reason about to solve.

But, you absolutely could make this a turn based game where the horse is trying to escape and you (playing as the farmer), work to fence it in as it meanders towards a gate.