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by WhereIsTheTruth 167 days ago
YC works because B2B can survive early with a few paying customers

Gaming is pure B2C: hit driven, capital intensive, and unforgiving

5 comments

Fair point though Humble Bundle was B2C.

There are clever gaming platforms out there and the best games seem to turn into platforms effectively.

That doesn't sound right to me. A lot of b2b comes with high barrier to entry.

Also I know of many successful indie games, some of which were built by one person.

I can think of so many exceptions to your point on both sides that I question your thesis as a rule.

B2B isn't as hit driven as gaming but it's still hit driven. Most startups fail.
That's a good point. Some of the (many) B2B companies in YC also get a decent start by selling to the other YC companies.
It’s a little more nuanced than that. B2B offerings cost money, video games cost time haha