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by evanjrowley 159 days ago
It blows my mind that the most ubiquitous computer screen resolution worldwide is considered too niche for decent support by the Zed project. Hopefully that will change in 2026?
3 comments

The gamer market while overlapping with the developer market, is not a perfect circle. And where the circle does overlap, devs often work on a different display than they game on.
I do not doubt some people experience some issues, but I have regularly used zed with 1080p and 1440p 24" monitors (on macos) and I never experienced any font rendering problem. Saying "zed does not render fonts at low dpi monitors well" is a bit of an exaggeration.
Perhaps reserve your mind being blown for situations where the GP hasn’t confused pixel count and pixel density.

Zed “supports” 1080p monitors just fine. Supports is in quotes because it doesn’t need to do anything nor care at all about the count of pixels on the screen.

If you can call the left image [1] "supporting 1080p" I guess Zed supports it. But it looks like VS Code and other editors somehow support it better without getting blurry.

Keep in mind that Zed developers [2] consider blurry fonts on low DPI displays a Priority 1 issue, and a reproducible bug that is commonly encountered.

I'm sure if there was no blurry font issue with Zed, they would just close this bug report.

[1]: https://ibb.co/zVS0Qz6z

[2]: https://github.com/zed-industries/zed/issues/7992

Low DPI fonts and 1080p resolution are orthogonal concerns. Pixel count and pixel density are not the same thing.