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by aetherspawn
166 days ago
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The latency is a little intense from Australia … but surprisingly not as bad as I thought it would be. It was playable. I wonder if you can use speculative execution to play the game a few frames ahead and then the client picks what to display based on user input, or something like that. Each frame is 16ms, so you’d have to work ahead 6 frames to conquer the nominal latency of around 100ms, which may actually be 200ms round trip. (In that case, something like Haskell would be a good candidate to build a DSL to build the decision tree to send to the JS client…) |
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https://bymuno.com/post/rollback