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by DrewADesign
165 days ago
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To require that, the person would have needed to disable upnp on their router. I’ve played tons of multiplayer games on the switch and upnp handled it seamlessly on the 7 or 8 home networks I connected it to over its life. Never once even had to think about it. So yes, if you disable the requisite, standard, built-in feature on your router, you may need a pretty annoying workaround. Weird! What percentage of users do you imagine disable upnp? Let’s be real. This is a problem that your average user will never, ever experience a problem with. |
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I'm sure the Switch deals with conflict resolution with multiple consoles on the same network too but shrug it's another example of how NAT is a pain and also contradicts your assertion that incoming connections would be a breach of ISP ToS [1].
Edit: A quick Google suggests the Switch originally didn't support UPnP, and the Switch 2 now supports IPv6.
1: https://news.ycombinator.com/item?id=46484604