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by Permik 162 days ago
After seeing a cool demo of using precomputed blue noise with thresholding to approximate transparency in shaders. I'm quite interested about using the same technique for colour mixing.
1 comments

Where did you see that? Sounds interesting
Not sure if this is the same thing but I saw this one[0] a while back which has (spatiotemporal) blue noise applied to transparency, dithering, and various other shenanigans.

[0] https://arxiv.org/pdf/2112.09629