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by gr4vityWall
170 days ago
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Not the person you replied to, but: - Performance on game servers - Thoughts on concurrency in general, including whether you'd use the same primitives to achieve what you did back then - Areas where you felt the tooling was lacking, or if the language could have constructs that would make that problem easier That's it on a surface level! Your experience seems really interesting, and I'd love to read more and learn from it. |
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