| Steve Burke from GamersNexus tested eight games from their benchmark suite on Linux last month. Although his conclusion was generally positive, there were problems with nearly every game: - F1 2024 didn't load due to anti-cheat - Dragon's Dogma 2 and Resident Evil 4 had non-functional raytracing - Cyberpunk 2077 with raytracing on consistently crashes when reloading a save game - Dying Light 2 occasionally freezes for a whole minute - Starfield takes 25 minutes to compile shaders on first run, and framerates for Nvidia are halved compared to Windows - Black Myth: Wukong judders badly on Nvidia cards - Baldur's Gate 3 Linux build is a slideshow on Nvidia cards, and the Windows build fails for some AMD cards If you research these games in discussion forums, you can find some configuration tweaks which might fix the issues. ProtonDB's rating is not a perfect indicator (BM:W is rated "platinum"). And while Steve says measurements from Linux and Windows are not directly comparable, I did so anyway and saw that Linux suffers a 10-30% drop in average FPS across the board when compared to Windows, depending on the game and video card. |
Honestly, considering where we came from, a 10-30% perf drop is good and is a reasonable tradeoff to consider. Especially for all the people that don't want to touch Windows 11 with a 11-foot pole (which I am), it's a more than decent path. I can reboot into my unsupported Win10 install if I really need the frames.
Really, Linux benchmarks need to be split between AMD and NVIDIA. Both are useful, as the "just buy an amd card lol" crowd is ignoring the actually large NVIDIA install base, and it's not like I'm gonna swap out my RTX 3090 to go Linux.
Thanks for the comparison! Would you have an apples to apples, or rather an NVIDIA to NVIDIA comparison instead of "across the board"? I'd suspect the numbers are worse for the pure NVIDIA comparison, for what I mentioned above.