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by latchup
169 days ago
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Games tend to avoid FP64 compute as Nvidia has always gimped it in consumer GPUs, so you are somewhat lucky there. "Lucky" as in, you get to enjoy the broken-ass, glitchy FP32 physics that we've all grown to love so much. However, if you actually need the much higher precision of FP64 for scientific computing (like most non-AI data center users do) and extremely slow emulation is not an option, consider yourself fucked. |
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