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oersted
176 days ago
At that point just run the browser on the server and use proper cloud gaming tech to stream the screen and have low-latency interactivity.
1 comments
andros
176 days ago
If it's streaming at 60 fps, the bottleneck is in the browser, which is doing what it can :)
link
maccard
175 days ago
My phone and TV can go to 120hz, and my PC can go to 240 with adaptive sync. There’s still plenty of room to improve.
link