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by utopiah 176 days ago
Very interesting, I'm wondering how that would feel in XR!

I already have quite a few demos with manipulating files, e.g. Immersive file browser (via remote WebDAV directories) https://video.benetou.fr/w/rHZTnX5MnHdWvWTPa2Rsw4 so curious how I could try that there.

In WebXR there is no pressure value but maybe more fingers could be needed. Also maybe for heavier files there could be some "lag" where the cube representing the file does follow the pinched fingers but with some delay proportional to the file size. Any suggestion welcomed!

2 comments

Neat, I'd happily tinker with one but that's quite a demanding setup. From what I can tell from ManusVR and similar haptic devices there is no consumer driven cost dropping curve, unlike screen resolution thanks to mobile phones, that allow these to benefit from the same miniaturization and democratization as other things (screen, CPU/GPU, IMUs and other sensors). Maybe some MEMS breakthrough will enable cheap high resolution haptics but for now it remains bulky and expensive.
I wish more VR headsets would borrow from Windows Mixed Reality which has an analog grip value.
Controllers do have grip values, and one can measure the distance between index and thumb (for pinch).
I don't understand, does any controller other than Valve Knuckles measure individual fingers? What other headset supports that?