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by vunderba
178 days ago
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Piece Together is an animated puzzle game that I built with a fairly heavy reliance on agentic coding, especially for scaffolding. I did have to jump in and tweak some things manually (the piece-matching algorithm, responsive design, etc.), but overall I'd wager that LLMs handled about 80% of the work. I've never seen anything like it since the original days of the game "The Island of Dr. Brain" released in the early 90s. https://mordenstar.com/projects/piece-together |
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I.e. the problem is a lot of time spent on moving the pieces off-of each other. While this is more pleasent in real-life tactile space, not as much fun when using the computer to have to click-and-drag all the pieces around (of course, sorting them etc, is up to the user, but just some kind of initial "see all the pieces in the space without them overlapping each other to the greatest extent possible depending on the total space avaliable given the current zoom settings" ...