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by ghostfish
4992 days ago
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But you missed the most important part of that quote.
>"(in Ready, Stephan's software at the sourceforge link above runs much faster)"
So using Ready it took a long time, but the actual code is much faster. I'd imagine you could write something in CUDA that would run this (and only this, not something generalized like Ready) plenty fast to do real time rendering on a new system, especially considering a GTX 680 has almost 5x the horsepower of a GTX 460. Admittedly not in a web browser though. |
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HTML5 gives you WebGL support, which allows you to compile and run GLSL shaders from JavaScript. For something that is heavily shader-oriented like this, it might be possible in the browser.