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by axblount
164 days ago
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Town, outside, and dungeon represent decreasing levels of safety. In most games, players want a clear indication of how much danger they are in just walking around. Some games, like Dark Souls, do blur these lines. I think it would be easy to go overboard. This strikes me as one of those things that sounds better on paper than in practice. |
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From article : "Maybe one cave system has a place where it connects to a dungeon, which connects also to a basement in some guy’s house in the middle of nowhere."
This just sounds better than having the black and white delineations between spaces. Yes!