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by treespace8
167 days ago
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I'm using Claude code to help me learn Godot game programming. One interesting thing is that Claude will not tell me if I'm following the wrong path. It will just make the requested change to the best of its ability. For example a Tower Defence game I'm making I wanted to keep turret position state in an AStarGrid2D. It produced code to do this, but became harder and harder to follow as I went on. It's only after watching more tutorials I figured out I was asking for the wrong thing. (TileMapLayer is a much better choice) LLMs still suffer from Garbage in Garbage out. |
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edit: Major engine changes have occurred after the models were trained, so you will often be given code that refers to nonexistent constants and functions and which is not aware of useful new features.