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by mindcandy
164 days ago
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> especially if you are willing to wait for some days or weeks after launch (an important sales window for the publishers). “Important” is an understatement. Even for long-term success stories, the first three or four months often accounts for half of a game’s revenue. And, despite so many people theorizing that “pirates don’t have money and wouldn’t pay anyway”, in practice big publishers wait in dread of “Crack Day” because the moment the crackers release the DRMless version, the drop in sales is instant and dramatic. |
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