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by joha4270
177 days ago
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At least in my case, I got curious about the strength of /u/dustbunny's denouncement of Godot+C#. I would have have put it as a matter of preference/right tool with GDScripts tighter engine integration contrasted with C#'s stronger tooling and available ecosystem. But with how it was phrased, it didn't sound like expressing a preference for GDScript+C++ over C# or C#++, it sounded like C# had some fatal flaw. And that of course makes me curious. Was it a slightly awkward phrasing, or does C# Godot have some serious footgun I'm unaware of? |
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