|
|
|
|
|
by whstl
172 days ago
|
|
The funny thing about his resignation is that xoofx had a CoreCLR prototype already working around 2016-ish, but the company had "other priorities" and only took it seriously until recently. The guy should just have been left alone and shielded from company bullshit to do the migration, or empowered to fight. I know this is one sided but: Whoever from high-management lost this guy is an absolute loser waste of space who didn't do his job and will blame xoofx for “not fighting harder” or some other bullshit. Fuck companies, and fuck loser managers. |
|
From my perspective, Unity seems very poorly managed in recent years. The editor experience isn't improving while they continue the usual pattern of shipping features in a poor state where they need another couple versions to become properly usable, and of course they make terrible decisions like the runtime fee, a total insanity that caused a huge loss of trust and boosted Godot development enormously.
Of course my perspective is biased by me not being Unity's main target market. I work on PC strategy games, which are on Steam. At our studio, we don't do mobile, advanced graphics features aren't very relevant, and we may have the most complex UI that ever shipped in a Unity game.