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by CreepGin
169 days ago
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Yeah to me, Burst+Jobs and Compute shaders are so easy to work with in Unity, I haven't felt the need to squeeze more perf out of C# in a long time. For modding and OTA stuff I just use a scripting language with good interop (I made OneJS partially for this purpose). No more AOT issue and no more waiting for domain reload, etc. |
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