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by pixelpoet
168 days ago
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Good show, this is how I recommend doing it and have been teaching it for years. It's quite unfortunate that basically everyone thinks 3D graphics necessarily implies rasterisation and using someone else's API, and I feel extremely lucky to have taught myself in a time when you could trivially display images by direct memory access (mode 13h), and to have focused on ray tracing instead of rasterisation. |
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