| What BS. Why on Earth should games be sterilized down to ensure that all players receive an equal treatment? That's not how it works, not at all, because primarily: You can't control players, and players affect each other's experience. But even past that, you seem to be saying that all MMO's should be designed for the lowest common denominator. Why make guild raids when casual players can't get into top tier guilds? Why make 40 man dungeon raids when casual players can't find groups larger than 5? Why make the game have 80 levels when casual players, on average, will only reach 60 of them? My real question is: Why punish avid gamers by condescendingly referring to their passion as unhealthy? It seems to me that attempting to force every player into one paradigm is a great way to alienate everyone except players who that paradigm was designed for. If you make a game that appeals to casual gamers -- do not be surprised when hardcore gamers skip it! This is the beauty of the MMO: content for everyone and theoretically, the hardcore gamer's contribution to the game world will ripple out and affect other gamers, not only psychologically (I want to be that good) but materially, as they affect economies and other systems... |
The GGPs point was that by creating incentives to play the game a lot and by that I assume meaning 10+ hours per day you are incentivising what any sane person would class as unhealthy behaviour.
The GP suggested that a balance could be struck and I mentioned what I perceived the difficulties to be.
I am not suggesting dumbing anything down.