|
|
|
|
|
by nine_k
183 days ago
|
|
Yes, but at least humanly possible. Likely not with all the gear, but at least as a player you feel more like a running person than like a flying pilot. Doom offered very nice gentle "bobbing" that added to the illusion of a real person's gait. Of course, only when you played single-player and switched off the "always run" mode. (Regarding this, I wish there were a popular FPS that would explore the notion of stamina, so that running mindlessly would be wasteful, but sprinting at critical moments would be an extra game mechanic. It worked reasonably well in Diablo, released in 1996.) |
|
Further, the more you carry, the slower you can sprint, the faster stamina drains, and the faster your energy and hydration meters deplete. Since this is a game at least partially about scavenging, if you're carrying too much, you can only take a few steps before your stamina is depleted and you are unable to even walk unless you toss your immensely heavy backpack or gear on the ground and wait to recover.
None of this is to suggest that complex stamina mechanics are common in gaming, however...EFT is an exception to the mainstream.