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One counterintuitive issue with spaced repetition is that the modern algorithms like FSRS are actually almost too good at scheduling. The effect is that each card is almost perfectly scheduled to be very difficult but still doable. Now, it's a bit weird to call it an issue considering it's the whole concept working exactly as designed. But it does cause one follow-up problem. The problem is that in life, we are accustomed to things becoming easier as we get better at them. So you start drawing faces and it starts out feeling very difficult, but then as you practice more and more, it feels easier and easier. Of course, by the time it's feeling easy, it means that you're no longer actually getting effective practice. But nevertheless, it's the feeling that we are accustomed to. It's how we know we're getting better. Because spaced repetition is so good at always giving you things that you will find difficult, it doesn't actually feel like you're getting better overall even though you are. The things that you are good at are hidden from you and the things that you are bad at are shown to you. The result is a constant level of difficulty, rather than the traditional decreasing level of difficulty. I've encountered this problem myself. I built a language learning app for fun, and some of my users feel like they're not learning very much compared to alternatives that don't use spaced repetition. In fact, it's the exact opposite. They learn much more quickly with mine, but they don't have that satisfying feeling of the lessons becoming easy. (Because if I gave them easy challenges, it wouldn't be as productive!) I'm not sure what the best way to solve this problem is. I would much appreciate any advice. |
The language learning app people could try scheduling monthly video chats with native speakers (swapping turns halfway through so it's mutually beneficial) and notice their proficiency improve.